destroy Emerging Power then the next Guardian attack action card you play this turn gains +3 [Power]
Set: Crucible of War Edition: 1st Edition Finish: Rainbow Foil Type: Instant Rarity: Majestic Class: Generic Cost: 0 Attack action cards can't gain [Power] from their own effects
Set: Arcane Rising Unlimited Edition: Unlimited Finish: Rainbow Foil Type: Action Subtype: Arrow Attack Rarity: Super Rare Class: Ranger Cost: 0 Power: 4 (Arrows can only be played from arsenal and only if you control a bow
Set: Welcome to Rathe Edition: Alpha Print Finish: Rainbow Foil Type: Action Subtype: Attack Rarity: Common Class: Generic Cost: 3 Power: 6 If there are less than 2 non-equipment cards defending Barraging Brawnhide
Set: Monarch Edition: 1st Edition Finish: Rainbow Foil Type: Action Subtype: Attack Rarity: Common Class: Light Warrior Cost: 0 Power: 4 As an additional cost to play Express Lightning
Bolt of Courage (Blue) [MON044-RF] (Monarch) 1st Edition Rainbow Foil WTR056-R destroy Emerging Power then theSet: Monarch Edition: 1st Edition Finish: Rainbow Foil Type: Action Subtype: Attack Rarity: Common Class: Light Warrior Cost: 0 Power: 1 As an additional cost to play Bolt of Courage, you may charge your hero's soul. (Put a card from your hand face up under your hero card.) If you've charged this turn, Bolt of Courage gains "If this hits, draw a card."